메소드 |
설명 |
|
Contains ( IntPtr, L ) : int |
|
|
GetAllAssetNames ( IntPtr, L ) : int |
|
|
GetAllLoadedAssetBundles ( IntPtr, L ) : int |
|
|
GetAllScenePaths ( IntPtr, L ) : int |
|
|
LoadAllAssets ( IntPtr, L ) : int |
|
|
LoadAllAssetsAsync ( IntPtr, L ) : int |
|
|
LoadAsset ( IntPtr, L ) : int |
|
|
LoadAssetAsync ( IntPtr, L ) : int |
|
|
LoadAssetWithSubAssets ( IntPtr, L ) : int |
|
|
LoadAssetWithSubAssetsAsync ( IntPtr, L ) : int |
|
|
LoadFromFile ( IntPtr, L ) : int |
|
|
LoadFromFileAsync ( IntPtr, L ) : int |
|
|
LoadFromMemory ( IntPtr, L ) : int |
|
|
LoadFromMemoryAsync ( IntPtr, L ) : int |
|
|
LoadFromStream ( IntPtr, L ) : int |
|
|
LoadFromStreamAsync ( IntPtr, L ) : int |
|
|
Unload ( IntPtr, L ) : int |
|
|
UnloadAllAssetBundles ( IntPtr, L ) : int |
|
|
_CreateUnityEngine_AssetBundle ( IntPtr, L ) : int |
|
|
get_isStreamedSceneAssetBundle ( IntPtr, L ) : int |
|
|
get_mainAsset ( IntPtr, L ) : int |
|
|
op_Equality ( IntPtr, L ) : int |
|
|