C# Class UnityEngine_AssetBundleWrap, ugui_ui_frame_demo

Afficher le fichier Open project: smartether/ugui_ui_frame_demo Class Usage Examples

Méthodes publiques

Méthode Description
Register ( LuaState, L ) : void

Private Methods

Méthode Description
Contains ( IntPtr, L ) : int
GetAllAssetNames ( IntPtr, L ) : int
GetAllLoadedAssetBundles ( IntPtr, L ) : int
GetAllScenePaths ( IntPtr, L ) : int
LoadAllAssets ( IntPtr, L ) : int
LoadAllAssetsAsync ( IntPtr, L ) : int
LoadAsset ( IntPtr, L ) : int
LoadAssetAsync ( IntPtr, L ) : int
LoadAssetWithSubAssets ( IntPtr, L ) : int
LoadAssetWithSubAssetsAsync ( IntPtr, L ) : int
LoadFromFile ( IntPtr, L ) : int
LoadFromFileAsync ( IntPtr, L ) : int
LoadFromMemory ( IntPtr, L ) : int
LoadFromMemoryAsync ( IntPtr, L ) : int
LoadFromStream ( IntPtr, L ) : int
LoadFromStreamAsync ( IntPtr, L ) : int
Unload ( IntPtr, L ) : int
UnloadAllAssetBundles ( IntPtr, L ) : int
_CreateUnityEngine_AssetBundle ( IntPtr, L ) : int
get_isStreamedSceneAssetBundle ( IntPtr, L ) : int
get_mainAsset ( IntPtr, L ) : int
op_Equality ( IntPtr, L ) : int

Method Details

Register() public static méthode

public static Register ( LuaState, L ) : void
L LuaState,
Résultat void