Méthode |
Description |
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Contains ( IntPtr, L ) : int |
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GetAllAssetNames ( IntPtr, L ) : int |
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GetAllLoadedAssetBundles ( IntPtr, L ) : int |
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GetAllScenePaths ( IntPtr, L ) : int |
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LoadAllAssets ( IntPtr, L ) : int |
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LoadAllAssetsAsync ( IntPtr, L ) : int |
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LoadAsset ( IntPtr, L ) : int |
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LoadAssetAsync ( IntPtr, L ) : int |
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LoadAssetWithSubAssets ( IntPtr, L ) : int |
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LoadAssetWithSubAssetsAsync ( IntPtr, L ) : int |
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LoadFromFile ( IntPtr, L ) : int |
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LoadFromFileAsync ( IntPtr, L ) : int |
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LoadFromMemory ( IntPtr, L ) : int |
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LoadFromMemoryAsync ( IntPtr, L ) : int |
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LoadFromStream ( IntPtr, L ) : int |
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LoadFromStreamAsync ( IntPtr, L ) : int |
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Unload ( IntPtr, L ) : int |
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UnloadAllAssetBundles ( IntPtr, L ) : int |
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_CreateUnityEngine_AssetBundle ( IntPtr, L ) : int |
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get_isStreamedSceneAssetBundle ( IntPtr, L ) : int |
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get_mainAsset ( IntPtr, L ) : int |
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op_Equality ( IntPtr, L ) : int |
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