C# 클래스 UnityEngine_AnimationWrap, UnityHello

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공개 메소드들

메소드 설명
Register ( LuaState L ) : void

비공개 메소드들

메소드 설명
AddClip ( IntPtr L ) : int
Blend ( IntPtr L ) : int
CrossFade ( IntPtr L ) : int
CrossFadeQueued ( IntPtr L ) : int
GetClip ( IntPtr L ) : int
GetClipCount ( IntPtr L ) : int
GetEnumerator ( IntPtr L ) : int
IsPlaying ( IntPtr L ) : int
Play ( IntPtr L ) : int
PlayQueued ( IntPtr L ) : int
RemoveClip ( IntPtr L ) : int
Rewind ( IntPtr L ) : int
Sample ( IntPtr L ) : int
Stop ( IntPtr L ) : int
SyncLayer ( IntPtr L ) : int
_CreateUnityEngine_Animation ( IntPtr L ) : int
_get_this ( IntPtr L ) : int
_this ( IntPtr L ) : int
get_Item ( IntPtr L ) : int
get_animatePhysics ( IntPtr L ) : int
get_clip ( IntPtr L ) : int
get_cullingType ( IntPtr L ) : int
get_isPlaying ( IntPtr L ) : int
get_localBounds ( IntPtr L ) : int
get_playAutomatically ( IntPtr L ) : int
get_wrapMode ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_animatePhysics ( IntPtr L ) : int
set_clip ( IntPtr L ) : int
set_cullingType ( IntPtr L ) : int
set_localBounds ( IntPtr L ) : int
set_playAutomatically ( IntPtr L ) : int
set_wrapMode ( IntPtr L ) : int

메소드 상세

Register() 공개 정적인 메소드

public static Register ( LuaState L ) : void
L LuaState
리턴 void