C# Class UnityEngine_AnimationWrap, UnityHello

ファイルを表示 Open project: woshihuo12/UnityHello Class Usage Examples

Public Methods

Method Description
Register ( LuaState L ) : void

Private Methods

Method Description
AddClip ( IntPtr L ) : int
Blend ( IntPtr L ) : int
CrossFade ( IntPtr L ) : int
CrossFadeQueued ( IntPtr L ) : int
GetClip ( IntPtr L ) : int
GetClipCount ( IntPtr L ) : int
GetEnumerator ( IntPtr L ) : int
IsPlaying ( IntPtr L ) : int
Play ( IntPtr L ) : int
PlayQueued ( IntPtr L ) : int
RemoveClip ( IntPtr L ) : int
Rewind ( IntPtr L ) : int
Sample ( IntPtr L ) : int
Stop ( IntPtr L ) : int
SyncLayer ( IntPtr L ) : int
_CreateUnityEngine_Animation ( IntPtr L ) : int
_get_this ( IntPtr L ) : int
_this ( IntPtr L ) : int
get_Item ( IntPtr L ) : int
get_animatePhysics ( IntPtr L ) : int
get_clip ( IntPtr L ) : int
get_cullingType ( IntPtr L ) : int
get_isPlaying ( IntPtr L ) : int
get_localBounds ( IntPtr L ) : int
get_playAutomatically ( IntPtr L ) : int
get_wrapMode ( IntPtr L ) : int
op_Equality ( IntPtr L ) : int
set_animatePhysics ( IntPtr L ) : int
set_clip ( IntPtr L ) : int
set_cullingType ( IntPtr L ) : int
set_localBounds ( IntPtr L ) : int
set_playAutomatically ( IntPtr L ) : int
set_wrapMode ( IntPtr L ) : int

Method Details

Register() public static method

public static Register ( LuaState L ) : void
L LuaState
return void