프로퍼티 | 타입 | 설명 | |
---|---|---|---|
offset | float |
메소드 | 설명 | |
---|---|---|
Activate ( float offset ) : void | ||
Deactivate ( ) : void | ||
GenerateSphere ( int recursionLevel ) : void | ||
GenerateUvSphere ( Mesh, &mesh, int latSubdivisions, int longSubdivisions ) : void | ||
Start ( ) : void | ||
Suspend ( ) : void | ||
Unsuspend ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
FadeIn ( float delaySeconds ) : IEnumerator, | ||
FadeOut ( ) : IEnumerator, |
public GenerateSphere ( int recursionLevel ) : void | ||
recursionLevel | int | |
리턴 | void |
public GenerateUvSphere ( Mesh, &mesh, int latSubdivisions, int longSubdivisions ) : void | ||
mesh | Mesh, | |
latSubdivisions | int | |
longSubdivisions | int | |
리턴 | void |