프로퍼티 | 타입 | 설명 | |
---|---|---|---|
ActivateAfterDelay | IEnumerator | ||
IInitializeSystem | void | ||
IReactiveExecuteSystem | void | ||
ISetPool | void | ||
OnTurnBasedEntityAdded | void | ||
OnTurnBasedEntityRemoved | void |
메소드 | 설명 | |
---|---|---|
ActivateAfterDelay ( float delayTime, Entity nextEntity ) : IEnumerator | ||
IInitializeSystem ( ) : void | ||
IReactiveExecuteSystem ( List |
||
ISetPool ( Pool pool ) : void | ||
OnTurnBasedEntityAdded ( Group group, Entity entity, int index, IComponent component ) : void | ||
OnTurnBasedEntityRemoved ( Group group, Entity entity, int index, IComponent component ) : void |