C# 클래스 TurnSystem, entitas-2d-roguelike

상속: IInitializeSystem, IMultiReactiveSystem, ISetPool
파일 보기 프로젝트 열기: JamesMcMahon/entitas-2d-roguelike 1 사용 예제들

Private Properties

프로퍼티 타입 설명
ActivateAfterDelay IEnumerator
IInitializeSystem void
IReactiveExecuteSystem void
ISetPool void
OnTurnBasedEntityAdded void
OnTurnBasedEntityRemoved void

비공개 메소드들

메소드 설명
ActivateAfterDelay ( float delayTime, Entity nextEntity ) : IEnumerator
IInitializeSystem ( ) : void
IReactiveExecuteSystem ( List entities ) : void
ISetPool ( Pool pool ) : void
OnTurnBasedEntityAdded ( Group group, Entity entity, int index, IComponent component ) : void
OnTurnBasedEntityRemoved ( Group group, Entity entity, int index, IComponent component ) : void