메소드 | 설명 | |
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Initialize ( CultureInfo thisCultureInfo, bool checkTranslation = false ) : void | ||
ShowWindow ( CultureInfo info, SmartLocalizationWindow, smartLocWindow ) : TranslateLanguageWindow, |
Shows the translate window window.
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TranslatedTextArrayCompleted ( List |
Callback when the translated array of texts is completed
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TranslatedTextCompleted ( string key, string translatedValue ) : void |
Callback when the translated text is translated
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메소드 | 설명 | |
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CheckIfCanBeTranslated ( ) : void |
Checks if this language can be translated by Microsoft Translator
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InitializeLanguage ( CultureInfo info, LocalizedObject>.Dictionary |
Initializes the Language
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OnAudioGUI ( LocalizedObject>.KeyValuePair |
Shows the GUI for a key with the type of AUDIO
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OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnFocus ( ) : void | ||
OnGUI ( ) : void | ||
OnGameObjectGUI ( LocalizedObject>.KeyValuePair |
Shows the GUI for a key with the type of GAME_OBJECT
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OnProjectChange ( ) : void | ||
OnRootFileChanged ( ) : void | ||
OnTextFieldGUI ( LocalizedObject>.KeyValuePair |
Shows the GUI for a key with the type of STRING
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OnTextureGUI ( LocalizedObject>.KeyValuePair |
Shows the GUI for a key with the type of TEXTURE
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public Initialize ( CultureInfo thisCultureInfo, bool checkTranslation = false ) : void | ||
thisCultureInfo | CultureInfo | |
checkTranslation | bool | |
리턴 | void |
public static ShowWindow ( CultureInfo info, SmartLocalizationWindow, smartLocWindow ) : TranslateLanguageWindow, | ||
info | CultureInfo | |
smartLocWindow | SmartLocalizationWindow, | |
리턴 | TranslateLanguageWindow, |
public TranslatedTextArrayCompleted ( List |
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keys | List |
/// Keys. /// |
translatedValues | List |
/// Translated values. /// |
리턴 | void |
public TranslatedTextCompleted ( string key, string translatedValue ) : void | ||
key | string | /// The key of the translated value /// |
translatedValue | string | /// Translated value. /// |
리턴 | void |