Method | Description | |
---|---|---|
Initialize ( CultureInfo thisCultureInfo, bool checkTranslation = false ) : void | ||
ShowWindow ( CultureInfo info, SmartLocalizationWindow, smartLocWindow ) : TranslateLanguageWindow, |
Shows the translate window window.
|
|
TranslatedTextArrayCompleted ( List |
Callback when the translated array of texts is completed
|
|
TranslatedTextCompleted ( string key, string translatedValue ) : void |
Callback when the translated text is translated
|
Method | Description | |
---|---|---|
CheckIfCanBeTranslated ( ) : void |
Checks if this language can be translated by Microsoft Translator
|
|
InitializeLanguage ( CultureInfo info, LocalizedObject>.Dictionary |
Initializes the Language
|
|
OnAudioGUI ( LocalizedObject>.KeyValuePair |
Shows the GUI for a key with the type of AUDIO
|
|
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnFocus ( ) : void | ||
OnGUI ( ) : void | ||
OnGameObjectGUI ( LocalizedObject>.KeyValuePair |
Shows the GUI for a key with the type of GAME_OBJECT
|
|
OnProjectChange ( ) : void | ||
OnRootFileChanged ( ) : void | ||
OnTextFieldGUI ( LocalizedObject>.KeyValuePair |
Shows the GUI for a key with the type of STRING
|
|
OnTextureGUI ( LocalizedObject>.KeyValuePair |
Shows the GUI for a key with the type of TEXTURE
|
public Initialize ( CultureInfo thisCultureInfo, bool checkTranslation = false ) : void | ||
thisCultureInfo | CultureInfo | |
checkTranslation | bool | |
return | void |
public static ShowWindow ( CultureInfo info, SmartLocalizationWindow, smartLocWindow ) : TranslateLanguageWindow, | ||
info | CultureInfo | |
smartLocWindow | SmartLocalizationWindow, | |
return | TranslateLanguageWindow, |
public TranslatedTextArrayCompleted ( List |
||
keys | List |
/// Keys. /// |
translatedValues | List |
/// Translated values. /// |
return | void |
public TranslatedTextCompleted ( string key, string translatedValue ) : void | ||
key | string | /// The key of the translated value /// |
translatedValue | string | /// Translated value. /// |
return | void |