프로퍼티 | 타입 | 설명 | |
---|---|---|---|
daCube | GameObject |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
OnConnectionLost ( BaseEvent, evt ) : void | ||
OnObjectMessageReceived ( BaseEvent, evt ) : void | ||
OnRoomVariablesUpdate ( BaseEvent, evt ) : void | ||
OnUDPInit ( BaseEvent, evt ) : void | ||
OnUserCountChange ( BaseEvent, evt ) : void | ||
OnUserEnterRoom ( BaseEvent, evt ) : void | ||
OnUserLeaveRoom ( BaseEvent, evt ) : void | ||
OnUserVariablesUpdate ( BaseEvent, evt ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
sendData ( ) : void |
public OnObjectMessageReceived ( BaseEvent, evt ) : void | ||
evt | BaseEvent, | |
리턴 | void |
public OnRoomVariablesUpdate ( BaseEvent, evt ) : void | ||
evt | BaseEvent, | |
리턴 | void |
public OnUserCountChange ( BaseEvent, evt ) : void | ||
evt | BaseEvent, | |
리턴 | void |
public OnUserVariablesUpdate ( BaseEvent, evt ) : void | ||
evt | BaseEvent, | |
리턴 | void |