C# 클래스 SyncCharacter, Aegina

상속: NetworkBehaviour
파일 보기 프로젝트 열기: JMounier/Aegina 1 사용 예제들

공개 메소드들

메소드 설명
ReceiveDamage ( float damage, Vector3 knockback, bool isPlayer ) : void

Informe le joueur qu'il doit prendre des degats. MUST BE SERVER

Respawn ( ) : void

비공개 메소드들

메소드 설명
Affect ( Effect, e ) : void
CmdBossDamage ( ) : void
CmdCdJump ( float cdJump ) : void
CmdCdPoison ( float cdPoison ) : void
CmdCdRegen ( float cdRegen ) : void
CmdCdSpeed ( float cdSpeed ) : void
CmdHunger ( float hunger ) : void
CmdIncrementKill ( ) : void
CmdJump ( float jump ) : void
CmdLife ( float life, bool fromServer ) : void
CmdLoad ( ) : void
CmdPoison ( float poison ) : void
CmdRegen ( float regen ) : void
CmdRespawnPos ( ) : void
CmdSpeed ( float speed ) : void
CmdThirst ( float thirst ) : void
Kill ( ) : void

Tue le joueur et le fait respawn dans le monde.

OnGUI ( ) : void
RpcAffect ( Effect, effect, int power ) : void
RpcApplyForce ( float x, float y, float z ) : void
RpcApplyRelativeForce ( float x, float y, float z ) : void
RpcCdJump ( float cdJump ) : void
RpcCdPoison ( float cdPoison ) : void
RpcCdRegen ( float cdRegen ) : void
RpcCdSpeed ( float cdSpeed ) : void
RpcHunger ( float hunger ) : void
RpcLife ( float life, bool fromServer ) : void
RpcReceiveDamage ( float damage, float bonusCristal, bool isPlayer ) : void
RpcThirst ( float thirst ) : void
Start ( ) : void
Update ( ) : void

메소드 상세

ReceiveDamage() 공개 메소드

Informe le joueur qu'il doit prendre des degats. MUST BE SERVER
public ReceiveDamage ( float damage, Vector3 knockback, bool isPlayer ) : void
damage float
knockback Vector3
isPlayer bool
리턴 void

Respawn() 공개 메소드

public Respawn ( ) : void
리턴 void