Method | Description | |
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ReceiveDamage ( float damage, Vector3 knockback, bool isPlayer ) : void |
Informe le joueur qu'il doit prendre des degats. MUST BE SERVER
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Respawn ( ) : void |
Method | Description | |
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Affect ( Effect, e ) : void | ||
CmdBossDamage ( ) : void | ||
CmdCdJump ( float cdJump ) : void | ||
CmdCdPoison ( float cdPoison ) : void | ||
CmdCdRegen ( float cdRegen ) : void | ||
CmdCdSpeed ( float cdSpeed ) : void | ||
CmdHunger ( float hunger ) : void | ||
CmdIncrementKill ( ) : void | ||
CmdJump ( float jump ) : void | ||
CmdLife ( float life, bool fromServer ) : void | ||
CmdLoad ( ) : void | ||
CmdPoison ( float poison ) : void | ||
CmdRegen ( float regen ) : void | ||
CmdRespawnPos ( ) : void | ||
CmdSpeed ( float speed ) : void | ||
CmdThirst ( float thirst ) : void | ||
Kill ( ) : void |
Tue le joueur et le fait respawn dans le monde.
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OnGUI ( ) : void | ||
RpcAffect ( Effect, effect, int power ) : void | ||
RpcApplyForce ( float x, float y, float z ) : void | ||
RpcApplyRelativeForce ( float x, float y, float z ) : void | ||
RpcCdJump ( float cdJump ) : void | ||
RpcCdPoison ( float cdPoison ) : void | ||
RpcCdRegen ( float cdRegen ) : void | ||
RpcCdSpeed ( float cdSpeed ) : void | ||
RpcHunger ( float hunger ) : void | ||
RpcLife ( float life, bool fromServer ) : void | ||
RpcReceiveDamage ( float damage, float bonusCristal, bool isPlayer ) : void | ||
RpcThirst ( float thirst ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public ReceiveDamage ( float damage, Vector3 knockback, bool isPlayer ) : void | ||
damage | float | |
knockback | Vector3 | |
isPlayer | bool | |
return | void |