C# 클래스 SuperCollider, SuperCharacterController

파일 보기 프로젝트 열기: IronWarrior/SuperCharacterController 1 사용 예제들

공개 메소드들

메소드 설명
ClosestPointOnSurface ( BoxCollider collider, Vector3 to ) : Vector3
ClosestPointOnSurface ( CapsuleCollider collider, Vector3 to ) : Vector3
ClosestPointOnSurface ( SphereCollider collider, Vector3 to ) : Vector3
ClosestPointOnSurface ( TerrainCollider collider, Vector3 to, float radius, bool debug = false ) : Vector3
ClosestPointOnSurface ( Collider collider, Vector3 to, float radius, Vector3 &closestPointOnSurface ) : bool

메소드 상세

ClosestPointOnSurface() 공개 정적인 메소드

public static ClosestPointOnSurface ( BoxCollider collider, Vector3 to ) : Vector3
collider BoxCollider
to Vector3
리턴 Vector3

ClosestPointOnSurface() 공개 정적인 메소드

public static ClosestPointOnSurface ( CapsuleCollider collider, Vector3 to ) : Vector3
collider UnityEngine.CapsuleCollider
to Vector3
리턴 Vector3

ClosestPointOnSurface() 공개 정적인 메소드

public static ClosestPointOnSurface ( SphereCollider collider, Vector3 to ) : Vector3
collider UnityEngine.SphereCollider
to Vector3
리턴 Vector3

ClosestPointOnSurface() 공개 정적인 메소드

public static ClosestPointOnSurface ( TerrainCollider collider, Vector3 to, float radius, bool debug = false ) : Vector3
collider UnityEngine.TerrainCollider
to Vector3
radius float
debug bool
리턴 Vector3

ClosestPointOnSurface() 공개 정적인 메소드

public static ClosestPointOnSurface ( Collider collider, Vector3 to, float radius, Vector3 &closestPointOnSurface ) : bool
collider Collider
to Vector3
radius float
closestPointOnSurface Vector3
리턴 bool