메소드 | 설명 | |
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ClosestPointOnSurface ( BoxCollider collider, Vector3 to ) : Vector3 | ||
ClosestPointOnSurface ( |
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ClosestPointOnSurface ( |
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ClosestPointOnSurface ( |
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ClosestPointOnSurface ( Collider collider, Vector3 to, float radius, Vector3 &closestPointOnSurface ) : bool |
public static ClosestPointOnSurface ( BoxCollider collider, Vector3 to ) : Vector3 | ||
collider | BoxCollider | |
to | Vector3 | |
리턴 | Vector3 |
public static ClosestPointOnSurface ( |
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collider | ||
to | Vector3 | |
리턴 | Vector3 |
public static ClosestPointOnSurface ( |
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collider | ||
to | Vector3 | |
리턴 | Vector3 |
public static ClosestPointOnSurface ( |
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collider | ||
to | Vector3 | |
radius | float | |
debug | bool | |
리턴 | Vector3 |
public static ClosestPointOnSurface ( Collider collider, Vector3 to, float radius, Vector3 &closestPointOnSurface ) : bool | ||
collider | Collider | |
to | Vector3 | |
radius | float | |
closestPointOnSurface | Vector3 | |
리턴 | bool |