프로퍼티 | 타입 | 설명 | |
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current | SpringPosition, | ||
ignoreTimeScale | bool | ||
onFinished | OnFinished | ||
strength | float | ||
target | Vector3 | ||
updateScrollView | bool | ||
worldSpace | bool |
메소드 | 설명 | |
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Begin ( GameObject go, Vector3 pos, float strength ) : SpringPosition, |
Start the tweening process.
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메소드 | 설명 | |
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NotifyListeners ( ) : void |
Notify all finished event listeners.
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Start ( ) : void |
Cache the transform.
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Update ( ) : void |
Advance toward the target position.
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static public Begin ( GameObject go, Vector3 pos, float strength ) : SpringPosition, | ||
go | GameObject | |
pos | Vector3 | |
strength | float | |
리턴 | SpringPosition, |