프로퍼티 | 타입 | 설명 | |
---|---|---|---|
TextButton | GameObject | ||
ZimriColor | Color | ||
currentLine | int | ||
endAtLine | int | ||
speaker1 | string | ||
speakerLines | List |
||
startInitialText | bool | ||
startText | bool | ||
textBox | GameObject | ||
textFile | |||
textLines | string[] | ||
theTextPlayer | Text | ||
typeSpeed | float |
메소드 | 설명 | |
---|---|---|
OnTriggerEnter2D ( |
||
OnTriggerExit2D ( |
||
OnTriggerStay2D ( |
||
Start ( ) : void | ||
Update ( ) : void | ||
setTextAndPrepareForOutput ( |
메소드 | 설명 | |
---|---|---|
TextScroll ( string lineOfText, int speakercode ) : IEnumerator |
public OnTriggerEnter2D ( |
||
col | ||
리턴 | void |
public OnTriggerExit2D ( |
||
col | ||
리턴 | void |
public OnTriggerStay2D ( |
||
c | ||
리턴 | void |
public setTextAndPrepareForOutput ( |
||
t | ||
리턴 | void |