메소드 | 설명 | |
---|---|---|
initialize ( Hero, playableCell, Vector3 checkpointPosition ) : void | ||
resetCollisionState ( ) : void | ||
setCollidable ( bool collidable ) : void |
메소드 | 설명 | |
---|---|---|
OnTriggerExit ( Collider col ) : void | ||
safeInitCollider ( ) : void |
public initialize ( Hero, playableCell, Vector3 checkpointPosition ) : void | ||
playableCell | Hero, | |
checkpointPosition | Vector3 | |
리턴 | void |