Used along with CachingOption SliceSetIndex, SlicePurgeIndex or SlicePurgeUpToIndex if you want to set or purge a specific cache-slice.
publicboolEncrypt
리턴
bool
ForwardToWebhook 공개적으로 프로퍼티
Events can be forwarded to Webhooks, which can evaluate and use the events to follow the game's state.
publicboolForwardToWebhook
리턴
bool
InterestGroup 공개적으로 프로퍼티
The number of the Interest Group to send this to. 0 goes to all users but to get 1 and up, clients must subscribe to the group first.
publicbyteInterestGroup
리턴
byte
Receivers 공개적으로 프로퍼티
Sends the event to All, MasterClient or Others (default). Be careful with MasterClient, as the client might disconnect before it got the event and it gets lost.
publicReceiverGroupReceivers
리턴
ReceiverGroup
SequenceChannel 공개적으로 프로퍼티
Events are ordered per "channel". If you have events that are independent of others, they can go into another sequence or channel.
publicbyteSequenceChannel
리턴
byte
TargetActors 공개적으로 프로퍼티
A list of PhotonPlayer.IDs to send this event to. You can implement events that just go to specific users this way.