Used along with CachingOption SliceSetIndex, SlicePurgeIndex or SlicePurgeUpToIndex if you want to set or purge a specific cache-slice.
publicboolEncrypt
return
bool
ForwardToWebhook public property
Events can be forwarded to Webhooks, which can evaluate and use the events to follow the game's state.
publicboolForwardToWebhook
return
bool
InterestGroup public property
The number of the Interest Group to send this to. 0 goes to all users but to get 1 and up, clients must subscribe to the group first.
publicbyteInterestGroup
return
byte
Receivers public property
Sends the event to All, MasterClient or Others (default). Be careful with MasterClient, as the client might disconnect before it got the event and it gets lost.
publicReceiverGroupReceivers
return
ReceiverGroup
SequenceChannel public property
Events are ordered per "channel". If you have events that are independent of others, they can go into another sequence or channel.
publicbyteSequenceChannel
return
byte
TargetActors public property
A list of PhotonPlayer.IDs to send this event to. You can implement events that just go to specific users this way.