메소드 | 설명 | |
---|---|---|
FixedUpdate ( ) : void | ||
Start ( ) : void |
메소드 | 설명 | |
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OnHit ( Shooting, shooting, Enemy, enemy, Vector3 contactPoint ) : void |
protected OnHit ( Shooting, shooting, Enemy, enemy, Vector3 contactPoint ) : void | ||
shooting | Shooting, | |
enemy | Enemy, | |
contactPoint | Vector3 | |
리턴 | void |