프로퍼티 | 타입 | 설명 | |
---|---|---|---|
hyperspace_anim_prefab_ | GameObject | ||
hyperspace_duration_ | float | ||
hyperspace_explode_chance_ | float | ||
max_projectiles_number_ | int | ||
max_velocity_ | float | ||
projectile_ | Projectile, | ||
projectile_sound_ | |||
projectile_speed_ | float | ||
rigid_body_ | |||
rotate_speed_ | float | ||
ship_explosion_prefab_ | ParticleSystem | ||
thrust_force_ | float | ||
thrust_particles_prefab_ | ParticleSystem |
메소드 | 설명 | |
---|---|---|
DestroyShip ( ) : void | ||
FixedUpdate ( ) : void | ||
Hyperspace ( ) : void | ||
IsOnHyperspace ( ) : bool | ||
IsPlayerAlive ( ) : bool | ||
OnCollisionEnter2D ( Collision2D c ) : void | ||
Shoot ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public OnCollisionEnter2D ( Collision2D c ) : void | ||
c | Collision2D | |
리턴 | void |
public AudioClip,UnityEngine projectile_sound_ | ||
리턴 |