Свойство | Type | Description | |
---|---|---|---|
hyperspace_anim_prefab_ | GameObject | ||
hyperspace_duration_ | float | ||
hyperspace_explode_chance_ | float | ||
max_projectiles_number_ | int | ||
max_velocity_ | float | ||
projectile_ | Projectile, | ||
projectile_sound_ | |||
projectile_speed_ | float | ||
rigid_body_ | |||
rotate_speed_ | float | ||
ship_explosion_prefab_ | ParticleSystem | ||
thrust_force_ | float | ||
thrust_particles_prefab_ | ParticleSystem |
Méthode | Description | |
---|---|---|
DestroyShip ( ) : void | ||
FixedUpdate ( ) : void | ||
Hyperspace ( ) : void | ||
IsOnHyperspace ( ) : bool | ||
IsPlayerAlive ( ) : bool | ||
OnCollisionEnter2D ( Collision2D c ) : void | ||
Shoot ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public OnCollisionEnter2D ( Collision2D c ) : void | ||
c | Collision2D | |
Résultat | void |
public GameObject hyperspace_anim_prefab_ | ||
Résultat | GameObject |
public float hyperspace_explode_chance_ | ||
Résultat | float |
public AudioClip,UnityEngine projectile_sound_ | ||
Résultat |
public Rigidbody2D,UnityEngine rigid_body_ | ||
Résultat |
public ParticleSystem ship_explosion_prefab_ | ||
Résultat | ParticleSystem |