프로퍼티 | 타입 | 설명 | |
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GO_DOWN | DirectionProperties, | ||
GO_LEFT | DirectionProperties, | ||
GO_RIGHT | DirectionProperties, | ||
GO_UP | DirectionProperties, | ||
currentElement | ElementObserver, | ||
obstacleElement | ElementObserver, | ||
playerAssociated | Player, |
메소드 | 설명 | |
---|---|---|
CalculDemiLePlusProche ( float value ) : float | ||
CheckJumpState ( ) : void | ||
OnPlayerDirectionChanging ( DirectionProperties, dir ) : void |
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OnPlayerEndJump ( ) : void | ||
OnPlayerJump ( ) : void | ||
OnPlayerWin ( ) : void | ||
TreatElement ( ElementObserver, elementObs ) : void | ||
TreatObstacleElement ( ElementObserver, elementObs ) : void | ||
TreatmentIfObstacle ( EffectTransformation, eTransf ) : void | ||
Update ( ) : void |
Called every frame, if the MonoBehaviour is enabled. Apply the effects of the encountered elements and moves the player.
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