프로퍼티 | 타입 | 설명 | |
---|---|---|---|
FX_HIT_bite | GameObject | ||
playerInfo | PlayerInfo, | ||
weaponAnchor | Transform |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
curWeapon | GameObject | ||
fxHitBite | GameObject | ||
isGod | bool | ||
weapon1 | GameObject | ||
weapon2 | GameObject |
메소드 | 설명 | |
---|---|---|
AsGod ( bool _isGod ) : void | ||
ChangeWeapon ( WeaponBase, _id ) : void | ||
GetAttackInfo ( ) : AttackInfo, | ||
GetDamageInfo ( ) : DamageInfo, | ||
GetShootInfo ( ) : ShootInfo, | ||
noHP ( ) : bool |
메소드 | 설명 | |
---|---|---|
ApplyDamage ( Collider _other ) : bool | ||
Awake ( ) : void | ||
SetCurWeaponOwner ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
WaitForRecover ( ) : IEnumerator |
메소드 | 설명 | |
---|---|---|
InitInfo ( ) : void |