프로퍼티 | 타입 | 설명 | |
---|---|---|---|
center | Vector3 | ||
childDepth | int | ||
children | PlanetSquare[], | ||
heightMap | float[][] | ||
iPos | int | ||
indexSize | int | ||
jPos | int | ||
kPos | int | ||
parent | PlanetSquare, | ||
planet | Planet, | ||
subDegree | int | ||
subLimit | float | ||
unSubLimit | float |
메소드 | 설명 | |
---|---|---|
BuildMesh ( ) : void | ||
ComputeSubLimits ( ) : void | ||
Evaluate ( int x, int y, int z ) : float | ||
EvaluateVertex ( int x, int y, int z ) : Vector3 | ||
FindPlanet ( ) : void | ||
GetTrianglesAntiClockWise ( ) : int[] | ||
GetTrianglesClockWise ( ) : int[] | ||
Initialize ( ) : void | ||
RemoveMesh ( ) : void | ||
Subdivide ( bool usePlanetManager, float priority ) : void | ||
UnSubdivide ( bool usePlanetManager ) : void | ||
Update ( ) : void |
public EvaluateVertex ( int x, int y, int z ) : Vector3 | ||
x | int | |
y | int | |
z | int | |
리턴 | Vector3 |
public Subdivide ( bool usePlanetManager, float priority ) : void | ||
usePlanetManager | bool | |
priority | float | |
리턴 | void |
public UnSubdivide ( bool usePlanetManager ) : void | ||
usePlanetManager | bool | |
리턴 | void |