메소드 | 설명 | |
---|---|---|
OnTriggerEnter ( Collider other ) : void | ||
PatrolState ( StatePatternEnemy, statePatternEnemy ) : System.Collections | ||
ToAlertState ( ) : void | ||
ToChaseState ( ) : void | ||
ToPatrolState ( ) : void | ||
UpdateState ( ) : void |
메소드 | 설명 | |
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Look ( ) : void | ||
Patrol ( ) : void |
public PatrolState ( StatePatternEnemy, statePatternEnemy ) : System.Collections | ||
statePatternEnemy | StatePatternEnemy, | |
리턴 | System.Collections |