Méthode | Description | |
---|---|---|
OnTriggerEnter ( Collider other ) : void | ||
PatrolState ( StatePatternEnemy, statePatternEnemy ) : System.Collections | ||
ToAlertState ( ) : void | ||
ToChaseState ( ) : void | ||
ToPatrolState ( ) : void | ||
UpdateState ( ) : void |
Méthode | Description | |
---|---|---|
Look ( ) : void | ||
Patrol ( ) : void |
public OnTriggerEnter ( Collider other ) : void | ||
other | Collider | |
Résultat | void |
public PatrolState ( StatePatternEnemy, statePatternEnemy ) : System.Collections | ||
statePatternEnemy | StatePatternEnemy, | |
Résultat | System.Collections |