프로퍼티 | 타입 | 설명 | |
---|---|---|---|
delayBetweenUpdates | float | ||
gameType | string | ||
masterServerURL | string | ||
maxRetries | int |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
OnDestroy ( ) : void | ||
PollHostList ( ) : UnityEngine.HostData[] | ||
QueryPHPMasterServer ( ) : void | ||
RegisterHost ( string pGameName, string pComment ) : void | ||
UnregisterHost ( ) : void |
메소드 | 설명 | |
---|---|---|
OnPlayerConnected ( NetworkPlayer player ) : IEnumerator | ||
OnPlayerDisconnected ( NetworkPlayer player ) : IEnumerator | ||
QueryPHPMasterServerCR ( ) : IEnumerator | ||
RegisterHostCR ( ) : IEnumerator | ||
RegistrationLoop ( ) : IEnumerator | ||
UnregisterHostCR ( ) : IEnumerator |
public RegisterHost ( string pGameName, string pComment ) : void | ||
pGameName | string | |
pComment | string | |
리턴 | void |