프로퍼티 | 타입 | 설명 | |
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activateDistance | double | ||
componentNames | string | ||
onProximitySound | |||
target | GameObject |
메소드 | 설명 | |
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Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
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PopulateComponentList ( ) : void |
Parses the string of components and acquires references to these components, throwing an exception if one cannot be found
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SetComponents ( bool option ) : void |
Enables/disables all on-proximity components
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