Свойство | Type | Description | |
---|---|---|---|
activateDistance | double | ||
componentNames | string | ||
onProximitySound | |||
target | GameObject |
Méthode | Description | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
Méthode | Description | |
---|---|---|
PopulateComponentList ( ) : void |
Parses the string of components and acquires references to these components, throwing an exception if one cannot be found
|
|
SetComponents ( bool option ) : void |
Enables/disables all on-proximity components
|
public AudioClip,UnityEngine onProximitySound | ||
Résultat |