메소드 | 설명 | |
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GetGameViewWindow ( ) : EditorWindow | ||
MakeTexturesReadable ( ) : void | ||
OnEditorSceneGUI ( ) : void |
Called by Inspector classes to catch scene camera
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SaveTextureAtlas ( MBParticleSystem, sys ) : void |
Saves TextureAtlas of a particle system to file
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public static SaveTextureAtlas ( MBParticleSystem, sys ) : void | ||
sys | MBParticleSystem, | |
리턴 | void |