C# 클래스 Lua_UnityEngine_GameObject, 2DPlatformer-SLua

상속: LuaObject
파일 보기 프로젝트 열기: yaukeywang/2DPlatformer-SLua 1 사용 예제들

공개 메소드들

메소드 설명
reg ( IntPtr l ) : void

비공개 메소드들

메소드 설명
AddComponent ( IntPtr l ) : int
BroadcastMessage ( IntPtr l ) : int
CompareTag ( IntPtr l ) : int
CreatePrimitive_s ( IntPtr l ) : int
FindGameObjectWithTag_s ( IntPtr l ) : int
FindGameObjectsWithTag_s ( IntPtr l ) : int
FindWithTag_s ( IntPtr l ) : int
Find_s ( IntPtr l ) : int
GetComponent ( IntPtr l ) : int
GetComponentInChildren ( IntPtr l ) : int
GetComponentInParent ( IntPtr l ) : int
GetComponents ( IntPtr l ) : int
GetComponentsInChildren ( IntPtr l ) : int
GetComponentsInParent ( IntPtr l ) : int
SendMessage ( IntPtr l ) : int
SendMessageUpwards ( IntPtr l ) : int
SetActive ( IntPtr l ) : int
constructor ( IntPtr l ) : int
get_activeInHierarchy ( IntPtr l ) : int
get_activeSelf ( IntPtr l ) : int
get_gameObject ( IntPtr l ) : int
get_isStatic ( IntPtr l ) : int
get_layer ( IntPtr l ) : int
get_scene ( IntPtr l ) : int
get_tag ( IntPtr l ) : int
get_transform ( IntPtr l ) : int
set_isStatic ( IntPtr l ) : int
set_layer ( IntPtr l ) : int
set_tag ( IntPtr l ) : int

메소드 상세

reg() 공개 정적인 메소드

public static reg ( IntPtr l ) : void
l IntPtr
리턴 void