C# Class Lua_UnityEngine_GameObject, 2DPlatformer-SLua

Inheritance: LuaObject
Afficher le fichier Open project: yaukeywang/2DPlatformer-SLua Class Usage Examples

Méthodes publiques

Méthode Description
reg ( IntPtr l ) : void

Private Methods

Méthode Description
AddComponent ( IntPtr l ) : int
BroadcastMessage ( IntPtr l ) : int
CompareTag ( IntPtr l ) : int
CreatePrimitive_s ( IntPtr l ) : int
FindGameObjectWithTag_s ( IntPtr l ) : int
FindGameObjectsWithTag_s ( IntPtr l ) : int
FindWithTag_s ( IntPtr l ) : int
Find_s ( IntPtr l ) : int
GetComponent ( IntPtr l ) : int
GetComponentInChildren ( IntPtr l ) : int
GetComponentInParent ( IntPtr l ) : int
GetComponents ( IntPtr l ) : int
GetComponentsInChildren ( IntPtr l ) : int
GetComponentsInParent ( IntPtr l ) : int
SendMessage ( IntPtr l ) : int
SendMessageUpwards ( IntPtr l ) : int
SetActive ( IntPtr l ) : int
constructor ( IntPtr l ) : int
get_activeInHierarchy ( IntPtr l ) : int
get_activeSelf ( IntPtr l ) : int
get_gameObject ( IntPtr l ) : int
get_isStatic ( IntPtr l ) : int
get_layer ( IntPtr l ) : int
get_scene ( IntPtr l ) : int
get_tag ( IntPtr l ) : int
get_transform ( IntPtr l ) : int
set_isStatic ( IntPtr l ) : int
set_layer ( IntPtr l ) : int
set_tag ( IntPtr l ) : int

Method Details

reg() public static méthode

public static reg ( IntPtr l ) : void
l IntPtr
Résultat void