프로퍼티 | 타입 | 설명 | |
---|---|---|---|
receiver | object[]>.System.Action |
메소드 | 설명 | |
---|---|---|
OnBecameInvisible ( ) : void | ||
OnBecameVisible ( ) : void | ||
OnCollisionEnter ( Collision collision ) : void | ||
OnCollisionEnter2D ( Collision2D co ) : void | ||
OnCollisionExit ( Collision co ) : void | ||
OnCollisionExit2D ( Collision2D co ) : void | ||
OnCollisionStay ( Collision co ) : void | ||
OnCollisionStay2D ( Collision2D co ) : void | ||
OnDestroy ( ) : void | ||
OnDisable ( ) : void | ||
OnEnable ( ) : void | ||
OnLevelWasLoaded ( int level ) : void | ||
Start ( ) : void |
메소드 | 설명 | |
---|---|---|
CallLuaFunction ( string funcName ) : void |
public OnCollisionEnter ( Collision collision ) : void | ||
collision | Collision | |
리턴 | void |
public OnCollisionEnter2D ( Collision2D co ) : void | ||
co | Collision2D | |
리턴 | void |
public OnCollisionExit2D ( Collision2D co ) : void | ||
co | Collision2D | |
리턴 | void |
public OnCollisionStay2D ( Collision2D co ) : void | ||
co | Collision2D | |
리턴 | void |