C# Class LuaMonoBehaviour, slua_advanced

Inheritance: MonoBehaviour
Show file Open project: wlgys8/slua_advanced Class Usage Examples

Public Properties

Property Type Description
receiver object[]>.System.Action

Public Methods

Method Description
OnBecameInvisible ( ) : void
OnBecameVisible ( ) : void
OnCollisionEnter ( Collision collision ) : void
OnCollisionEnter2D ( Collision2D co ) : void
OnCollisionExit ( Collision co ) : void
OnCollisionExit2D ( Collision2D co ) : void
OnCollisionStay ( Collision co ) : void
OnCollisionStay2D ( Collision2D co ) : void
OnDestroy ( ) : void
OnDisable ( ) : void
OnEnable ( ) : void
OnLevelWasLoaded ( int level ) : void
Start ( ) : void

Private Methods

Method Description
CallLuaFunction ( string funcName ) : void

Method Details

OnBecameInvisible() public method

public OnBecameInvisible ( ) : void
return void

OnBecameVisible() public method

public OnBecameVisible ( ) : void
return void

OnCollisionEnter() public method

public OnCollisionEnter ( Collision collision ) : void
collision Collision
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D co ) : void
co Collision2D
return void

OnCollisionExit() public method

public OnCollisionExit ( Collision co ) : void
co Collision
return void

OnCollisionExit2D() public method

public OnCollisionExit2D ( Collision2D co ) : void
co Collision2D
return void

OnCollisionStay() public method

public OnCollisionStay ( Collision co ) : void
co Collision
return void

OnCollisionStay2D() public method

public OnCollisionStay2D ( Collision2D co ) : void
co Collision2D
return void

OnDestroy() public method

public OnDestroy ( ) : void
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

OnLevelWasLoaded() public method

public OnLevelWasLoaded ( int level ) : void
level int
return void

Start() public method

public Start ( ) : void
return void

Property Details

receiver public property

public System.Action receiver
return object[]>.System.Action