메소드 | 설명 | |
---|---|---|
FadeOutDone ( ) : void | ||
Initialize ( GameObject fadeScreenPrefab ) : void | ||
LoadLevel ( string levelName ) : void | ||
LoadNextLevel ( string category ) : void | ||
MenuItems ( string category ) : string>>.List |
||
UnloadLevel ( string levelName ) : void |
메소드 | 설명 | |
---|---|---|
AllMenuItems ( ) : string>>.List |
||
Awake ( ) : void | ||
BackMenuItem ( ) : string>.Dictionary |
||
GetFadeScreen ( ) : CameraFadeScreen | ||
IndexForLevel ( string levelName, string category ) : int | ||
LevelNameForIndex ( int index, string category ) : string |
public Initialize ( GameObject fadeScreenPrefab ) : void | ||
fadeScreenPrefab | GameObject | |
리턴 | void |
public MenuItems ( string category ) : string>>.List |
||
category | string | |
리턴 | string>>.List |