프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Char | GameObject | ||
_goal | GameObject | ||
_ground | GameObject | ||
_light | GameObject | ||
_particle | GameObject | ||
_start | GameObject | ||
_text | GameObject | ||
_trap | GameObject | ||
_wall | GameObject | ||
_wire | GameObject |
메소드 | 설명 | |
---|---|---|
Init ( ) : void | ||
LoadLevel ( string pathname ) : void | ||
LoadLight ( string pathname ) : void | ||
SetChar ( GameObject _char ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
BlockChar ( ) : IEnumerator | ||
CheckField ( int ln, int p, string txt ) : bool | ||
FallDown ( ) : IEnumerator | ||
IsCrossing ( int ln, int p, string line, string txt ) : bool | ||
PlayParticle ( ) : IEnumerator |