프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_FingerTemplate | GameObject | ||
m_InputParent | GameObject | ||
m_LeapOffset | Vector3 | ||
m_LeapScaling | Vector3 | ||
m_PalmTemplate | GameObject | ||
m_PrimaryHandMaterial | Material | ||
m_SecondaryHandMaterial | Material | ||
m_ShowInspectorFingers | bool | ||
m_UnknownHandMaterial | Material | ||
m_UseFixedUpdate | bool |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
FixedUpdate ( ) : void | ||
OnDestroy ( ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
CreateFinger ( GameObject parent, int index ) : GameObject | ||
CreateHand ( GameObject parent, int index ) : GameObject | ||
CreatePalm ( GameObject parent, int index ) : GameObject | ||
CreateSceneHands ( ) : void |