프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_handScaleFactor | float | ||
m_stale | bool |
메소드 | 설명 | |
---|---|---|
Draw ( bool shouldDraw ) : void | ||
InitializeHand ( bool isRightHand ) : void | ||
IsRight ( ) : bool | ||
OnDestroy ( ) : void | ||
Update ( ) : void | ||
UpdateHandRig ( Transform bones, string hand, Quaternion offsetArm, Quaternion offsetHand, Hand h, Vector3 handStart ) : void | ||
UpdateRig ( Hand leapHand ) : void |
메소드 | 설명 | |
---|---|---|
FindBone ( Transform array, string boneName ) : Transform | ||
WristToMiddleKnuckle ( Hand h ) : float |
public UpdateHandRig ( Transform bones, string hand, Quaternion offsetArm, Quaternion offsetHand, Hand h, Vector3 handStart ) : void | ||
bones | Transform | |
hand | string | |
offsetArm | Quaternion | |
offsetHand | Quaternion | |
h | Hand | |
handStart | Vector3 | |
리턴 | void |