프로퍼티 | 타입 | 설명 | |
---|---|---|---|
length | float | ||
orientToPath | bool | ||
orientToPath2d | bool | ||
pts | Vector3[] |
메소드 | 설명 | |
---|---|---|
LTBezierPath ( ) : UnityEngine | ||
LTBezierPath ( Vector3 pts_ ) : UnityEngine | ||
getRationInOneRange ( float ratio ) : float | ||
gizmoDraw ( float t = -1.0f ) : void | ||
place ( Transform transform, float ratio ) : void | ||
place ( Transform transform, float ratio, Vector3 worldUp ) : void | ||
place2d ( Transform transform, float ratio ) : void | ||
placeLocal ( Transform transform, float ratio ) : void | ||
placeLocal ( Transform transform, float ratio, Vector3 worldUp ) : void | ||
placeLocal2d ( Transform transform, float ratio ) : void | ||
point ( float ratio ) : Vector3 | ||
setPoints ( Vector3 pts_ ) : void |
public LTBezierPath ( Vector3 pts_ ) : UnityEngine | ||
pts_ | Vector3 | |
리턴 | UnityEngine |
public getRationInOneRange ( float ratio ) : float | ||
ratio | float | |
리턴 | float |
public place ( Transform transform, float ratio ) : void | ||
transform | Transform | |
ratio | float | |
리턴 | void |
public place ( Transform transform, float ratio, Vector3 worldUp ) : void | ||
transform | Transform | |
ratio | float | |
worldUp | Vector3 | |
리턴 | void |
public place2d ( Transform transform, float ratio ) : void | ||
transform | Transform | |
ratio | float | |
리턴 | void |
public placeLocal ( Transform transform, float ratio ) : void | ||
transform | Transform | |
ratio | float | |
리턴 | void |
public placeLocal ( Transform transform, float ratio, Vector3 worldUp ) : void | ||
transform | Transform | |
ratio | float | |
worldUp | Vector3 | |
리턴 | void |
public placeLocal2d ( Transform transform, float ratio ) : void | ||
transform | Transform | |
ratio | float | |
리턴 | void |