C# Class LTBezierPath, LeanTween

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Public Properties

Property Type Description
length float
orientToPath bool
orientToPath2d bool
pts Vector3[]

Public Methods

Method Description
LTBezierPath ( ) : UnityEngine
LTBezierPath ( Vector3 pts_ ) : UnityEngine
getRationInOneRange ( float ratio ) : float
gizmoDraw ( float t = -1.0f ) : void
place ( Transform transform, float ratio ) : void
place ( Transform transform, float ratio, Vector3 worldUp ) : void
place2d ( Transform transform, float ratio ) : void
placeLocal ( Transform transform, float ratio ) : void
placeLocal ( Transform transform, float ratio, Vector3 worldUp ) : void
placeLocal2d ( Transform transform, float ratio ) : void
point ( float ratio ) : Vector3
setPoints ( Vector3 pts_ ) : void

Method Details

LTBezierPath() public method

public LTBezierPath ( ) : UnityEngine
return UnityEngine

LTBezierPath() public method

public LTBezierPath ( Vector3 pts_ ) : UnityEngine
pts_ Vector3
return UnityEngine

getRationInOneRange() public method

public getRationInOneRange ( float ratio ) : float
ratio float
return float

gizmoDraw() public method

public gizmoDraw ( float t = -1.0f ) : void
t float
return void

place() public method

public place ( Transform transform, float ratio ) : void
transform Transform
ratio float
return void

place() public method

public place ( Transform transform, float ratio, Vector3 worldUp ) : void
transform Transform
ratio float
worldUp Vector3
return void

place2d() public method

public place2d ( Transform transform, float ratio ) : void
transform Transform
ratio float
return void

placeLocal() public method

public placeLocal ( Transform transform, float ratio ) : void
transform Transform
ratio float
return void

placeLocal() public method

public placeLocal ( Transform transform, float ratio, Vector3 worldUp ) : void
transform Transform
ratio float
worldUp Vector3
return void

placeLocal2d() public method

public placeLocal2d ( Transform transform, float ratio ) : void
transform Transform
ratio float
return void

point() public method

public point ( float ratio ) : Vector3
ratio float
return Vector3

setPoints() public method

public setPoints ( Vector3 pts_ ) : void
pts_ Vector3
return void

Property Details

length public_oe property

public float length
return float

orientToPath public_oe property

public bool orientToPath
return bool

orientToPath2d public_oe property

public bool orientToPath2d
return bool

pts public_oe property

public Vector3[] pts
return Vector3[]