C# 클래스 KillableObstacle

상속: Obstacle, Killable
파일 보기 프로젝트 열기: LilTsubaki/Les-fragments-d-Erule 1 사용 예제들

공개 메소드들

메소드 설명
ApplyOnTimeEffects ( ) : void

Applies every effect the Character is affected by.

KillableObstacle ( Hexagon, position, int life, Character, caster ) : System
ReceiveDamage ( int value, Element, element ) : int
ReceiveOnTimeEffect ( PlayerOnTimeAppliedEffect, effect ) : void
RemoveMarkedOnTimeEffects ( ) : void
RemoveOnTimeEffect ( PlayerOnTimeAppliedEffect, effect ) : void
isDead ( ) : bool

메소드 상세

ApplyOnTimeEffects() 공개 메소드

Applies every effect the Character is affected by.
public ApplyOnTimeEffects ( ) : void
리턴 void

KillableObstacle() 공개 메소드

public KillableObstacle ( Hexagon, position, int life, Character, caster ) : System
position Hexagon,
life int
caster Character,
리턴 System

ReceiveDamage() 공개 메소드

public ReceiveDamage ( int value, Element, element ) : int
value int
element Element,
리턴 int

ReceiveOnTimeEffect() 공개 메소드

public ReceiveOnTimeEffect ( PlayerOnTimeAppliedEffect, effect ) : void
effect PlayerOnTimeAppliedEffect,
리턴 void

RemoveMarkedOnTimeEffects() 공개 메소드

public RemoveMarkedOnTimeEffects ( ) : void
리턴 void

RemoveOnTimeEffect() 공개 메소드

public RemoveOnTimeEffect ( PlayerOnTimeAppliedEffect, effect ) : void
effect PlayerOnTimeAppliedEffect,
리턴 void

isDead() 공개 메소드

public isDead ( ) : bool
리턴 bool