Méthode | Description | |
---|---|---|
ApplyOnTimeEffects ( ) : void |
Applies every effect the Character is affected by.
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KillableObstacle ( Hexagon, position, int life, Character, caster ) : System | ||
ReceiveDamage ( int value, Element, element ) : int | ||
ReceiveOnTimeEffect ( PlayerOnTimeAppliedEffect, effect ) : void | ||
RemoveMarkedOnTimeEffects ( ) : void | ||
RemoveOnTimeEffect ( PlayerOnTimeAppliedEffect, effect ) : void | ||
isDead ( ) : bool |
public KillableObstacle ( Hexagon, position, int life, Character, caster ) : System | ||
position | Hexagon, | |
life | int | |
caster | Character, | |
Résultat | System |
public ReceiveDamage ( int value, Element, element ) : int | ||
value | int | |
element | Element, | |
Résultat | int |
public ReceiveOnTimeEffect ( PlayerOnTimeAppliedEffect, effect ) : void | ||
effect | PlayerOnTimeAppliedEffect, | |
Résultat | void |
public RemoveMarkedOnTimeEffects ( ) : void | ||
Résultat | void |
public RemoveOnTimeEffect ( PlayerOnTimeAppliedEffect, effect ) : void | ||
effect | PlayerOnTimeAppliedEffect, | |
Résultat | void |