메소드 | 설명 | |
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DebugAB ( string bundleName ) : void |
Debugs A.
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DisposeAllBundle ( ) : void | ||
DisposeAllBundleAndRes ( ) : void |
全部删除
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DisposeAllObj ( ) : void | ||
DisposeBundle ( string bundleName ) : void |
循环处理关系
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DisposeResObj ( string bundleName ) : void | ||
DisposeResObj ( string bundleName, string resName ) : void | ||
GetMultiRes ( string bundleName, string resName ) : Object[] | ||
GetSingleRes ( string bundleName, string resName ) : Object | ||
IABMgr ( string sceneName ) : UnityEngine | ||
IsLoaddingFinish ( string bundleName ) : bool | ||
IsLoadingAB ( string bundleName ) : bool | ||
LoadAB ( string bundleName, LoaderProgress progress, LoadABCallBack callback ) : void | ||
LoadABDependences ( string bundleName, string refName, LoaderProgress progress ) : IEnumerator | ||
LoadABs ( string bundleName ) : IEnumerator |
加载assetBundle必须先加载manifest
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메소드 | 설명 | |
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GetDependences ( string bundleName ) : string[] |
public DebugAB ( string bundleName ) : void | ||
bundleName | string | Scene/test.prefab |
리턴 | void |
public DisposeBundle ( string bundleName ) : void | ||
bundleName | string | Bundle name. |
리턴 | void |
public DisposeResObj ( string bundleName, string resName ) : void | ||
bundleName | string | |
resName | string | |
리턴 | void |
public GetMultiRes ( string bundleName, string resName ) : Object[] | ||
bundleName | string | |
resName | string | |
리턴 | Object[] |
public GetSingleRes ( string bundleName, string resName ) : Object | ||
bundleName | string | |
resName | string | |
리턴 | Object |
public IsLoaddingFinish ( string bundleName ) : bool | ||
bundleName | string | |
리턴 | bool |
public LoadAB ( string bundleName, LoaderProgress progress, LoadABCallBack callback ) : void | ||
bundleName | string | |
progress | LoaderProgress | |
callback | LoadABCallBack | |
리턴 | void |
public LoadABDependences ( string bundleName, string refName, LoaderProgress progress ) : IEnumerator | ||
bundleName | string | |
refName | string | |
progress | LoaderProgress | |
리턴 | IEnumerator |
public LoadABs ( string bundleName ) : IEnumerator | ||
bundleName | string | Bundle name. |
리턴 | IEnumerator |