메소드 | 설명 | |
---|---|---|
AddText ( string text ) : void | ||
GetInstance ( ) : HistoricManager, | ||
Init ( GameObject content, GameObject textGO, int maxText ) : void |
메소드 | 설명 | |
---|---|---|
HistoricManager ( ) : UnityEngine |
public Init ( GameObject content, GameObject textGO, int maxText ) : void | ||
content | GameObject | |
textGO | GameObject | |
maxText | int | |
리턴 | void |