프로퍼티 | 타입 | 설명 | |
---|---|---|---|
energyAnimation | EnergyLogoAnimation | ||
gameObjectName | string | ||
lifeAnimation | LifeLogoAnimation |
메소드 | 설명 | |
---|---|---|
DisplayEnergyAnimation ( ) : void | ||
Pause ( bool pause ) : void | ||
addLife ( float life ) : void | ||
get ( ) : Hero | ||
getEnergy ( ) : float | ||
getLastCheckpointName ( ) : string | ||
getLife ( ) : float | ||
getLifeManager ( ) : Life | ||
getMedium ( ) : Medium | ||
isAlive ( ) : bool | ||
isPaused ( ) : bool | ||
kill ( ) : void | ||
safeFadeTo ( GameObject toFade, Hashtable fadeOptions ) : void | ||
setEnergy ( float energy ) : void | ||
setLife ( float life ) : void | ||
subEnergy ( float energy ) : void | ||
subLife ( float life ) : void |
메소드 | 설명 | |
---|---|---|
Awake ( ) : void | ||
OnTriggerEnter ( Collider collision ) : void | ||
OnTriggerExit ( Collider col ) : void | ||
RespawnCoroutine ( ) : IEnumerator | ||
Update ( ) : void | ||
deathEffectCoroutine ( CellControl cc ) : IEnumerator | ||
duplicateCell ( ) : void | ||
enableEyes ( bool enable ) : void | ||
initializeIfNecessary ( ) : void | ||
manageCheckpoint ( Collider col ) : void | ||
managePickUp ( Collider col ) : void | ||
manageSector ( Collider col ) : void | ||
popEffectCoroutine ( SavedCell savedCell ) : IEnumerator | ||
respawnCoroutine ( CellControl cc ) : void | ||
safeFadeTo ( Hashtable hash ) : void | ||
setCurrentRespawnPoint ( Collider col ) : void | ||
updateMapElements ( int checkpointIndex ) : void |
public static safeFadeTo ( GameObject toFade, Hashtable fadeOptions ) : void | ||
toFade | GameObject | |
fadeOptions | Hashtable | |
리턴 | void |