C# Class Hero, Hero.Coli

Inheritance: MonoBehaviour
ファイルを表示 Open project: CyberCRI/Hero.Coli Class Usage Examples

Public Properties

Property Type Description
energyAnimation EnergyLogoAnimation
gameObjectName string
lifeAnimation LifeLogoAnimation

Public Methods

Method Description
DisplayEnergyAnimation ( ) : void
Pause ( bool pause ) : void
addLife ( float life ) : void
get ( ) : Hero
getEnergy ( ) : float
getLastCheckpointName ( ) : string
getLife ( ) : float
getLifeManager ( ) : Life
getMedium ( ) : Medium
isAlive ( ) : bool
isPaused ( ) : bool
kill ( ) : void
safeFadeTo ( GameObject toFade, Hashtable fadeOptions ) : void
setEnergy ( float energy ) : void
setLife ( float life ) : void
subEnergy ( float energy ) : void
subLife ( float life ) : void

Private Methods

Method Description
Awake ( ) : void
OnTriggerEnter ( Collider collision ) : void
OnTriggerExit ( Collider col ) : void
RespawnCoroutine ( ) : IEnumerator
Update ( ) : void
deathEffectCoroutine ( CellControl cc ) : IEnumerator
duplicateCell ( ) : void
enableEyes ( bool enable ) : void
initializeIfNecessary ( ) : void
manageCheckpoint ( Collider col ) : void
managePickUp ( Collider col ) : void
manageSector ( Collider col ) : void
popEffectCoroutine ( SavedCell savedCell ) : IEnumerator
respawnCoroutine ( CellControl cc ) : void
safeFadeTo ( Hashtable hash ) : void
setCurrentRespawnPoint ( Collider col ) : void
updateMapElements ( int checkpointIndex ) : void

Method Details

DisplayEnergyAnimation() public method

public DisplayEnergyAnimation ( ) : void
return void

Pause() public method

public Pause ( bool pause ) : void
pause bool
return void

addLife() public method

public addLife ( float life ) : void
life float
return void

get() public static method

public static get ( ) : Hero
return Hero

getEnergy() public method

public getEnergy ( ) : float
return float

getLastCheckpointName() public method

public getLastCheckpointName ( ) : string
return string

getLife() public method

public getLife ( ) : float
return float

getLifeManager() public method

public getLifeManager ( ) : Life
return Life

getMedium() public method

public getMedium ( ) : Medium
return Medium

isAlive() public method

public isAlive ( ) : bool
return bool

isPaused() public method

public isPaused ( ) : bool
return bool

kill() public method

public kill ( ) : void
return void

safeFadeTo() public static method

public static safeFadeTo ( GameObject toFade, Hashtable fadeOptions ) : void
toFade GameObject
fadeOptions Hashtable
return void

setEnergy() public method

public setEnergy ( float energy ) : void
energy float
return void

setLife() public method

public setLife ( float life ) : void
life float
return void

subEnergy() public method

public subEnergy ( float energy ) : void
energy float
return void

subLife() public method

public subLife ( float life ) : void
life float
return void

Property Details

energyAnimation public_oe property

public EnergyLogoAnimation energyAnimation
return EnergyLogoAnimation

gameObjectName public_oe static_oe property

public static string gameObjectName
return string

lifeAnimation public_oe property

public LifeLogoAnimation lifeAnimation
return LifeLogoAnimation