메소드 |
설명 |
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applySelectedConfiguration ( ) : void |
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deserializeHeadMountedRig ( UnityEditor.SerializedProperty headMountedRigProperty ) : LMHeadMountedRigConfiguration, |
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getCameraObjectForEye ( UnityEngine cameraNode ) : Camera |
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getImageRetreiverForEye ( UnityEngine eyeNode ) : LeapImageRetriever, |
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setBackgroundQuadEnabled ( bool enabled ) : void |
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setCameraClearFlags ( CameraClearFlags cameraClearFlags ) : void |
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setCenterCameraEnabled ( bool enabled ) : void |
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setForward ( float value ) : void |
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setGraphicsModels ( HandModel, leftHandGraphicsModel, HandModel, rightHandGraphicsModel ) : void |
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setLeftAndRightCamerasEnabled ( bool enabled ) : void |
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setLeftAndRightImageRetrieversEnabled ( bool enabled ) : void |
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setPosition ( float value ) : void |
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setTimewarp ( float value ) : void |
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