프로퍼티 | 타입 | 설명 | |
---|---|---|---|
size | int | ||
trigger | GameObject |
메소드 | 설명 | |
---|---|---|
OffInteract ( GazePointer, pointer, Transform objectToInteractWith ) : bool | ||
OnInteract ( GazePointer, pointer ) : bool |
메소드 | 설명 | |
---|---|---|
GetMoveToAnchorOffsetPosition ( ) : Vector3 | ||
GetMoveToNotGrabbedOffsetPosition ( ) : Vector3 | ||
GetMoveToNotGrabbedPosition ( ) : Vector3 | ||
GetMoveToNotGrabbedRotation ( ) : Quaternion | ||
MoveToAnchorPosition ( ) : IEnumerator | ||
MoveToNotGrabbedPosition ( ) : IEnumerator |
메소드 | 설명 | |
---|---|---|
Start ( ) : void | ||
Update ( ) : void |
protected GetMoveToAnchorOffsetPosition ( ) : Vector3 | ||
리턴 | Vector3 |
protected GetMoveToNotGrabbedOffsetPosition ( ) : Vector3 | ||
리턴 | Vector3 |
protected GetMoveToNotGrabbedPosition ( ) : Vector3 | ||
리턴 | Vector3 |
protected GetMoveToNotGrabbedRotation ( ) : Quaternion | ||
리턴 | Quaternion |
protected MoveToNotGrabbedPosition ( ) : IEnumerator | ||
리턴 | IEnumerator |
public OffInteract ( GazePointer, pointer, Transform objectToInteractWith ) : bool | ||
pointer | GazePointer, | |
objectToInteractWith | Transform | |
리턴 | bool |