프로퍼티 | 타입 | 설명 | |
---|---|---|---|
currentPlatform | GameObject | ||
newEnemy | GameObject | ||
newItem | GameObject | ||
newObstacle | GameObject | ||
newPlatform | GameObject | ||
rng | RNGStateGenerator |
메소드 | 설명 | |
---|---|---|
generateLevelStart ( ) : void | ||
generateTick ( ) : void |
메소드 | 설명 | |
---|---|---|
generateOneTickEnemies ( float y, bool firstTick ) : void | ||
generateOneTickItems ( float y ) : void | ||
generateOneTickPlatforms ( float y, bool firstTick ) : float |
protected generateOneTickEnemies ( float y, bool firstTick ) : void | ||
y | float | |
firstTick | bool | |
리턴 | void |
protected generateOneTickPlatforms ( float y, bool firstTick ) : float | ||
y | float | |
firstTick | bool | |
리턴 | float |