Property | Type | Description | |
---|---|---|---|
currentPlatform | GameObject | ||
newEnemy | GameObject | ||
newItem | GameObject | ||
newObstacle | GameObject | ||
newPlatform | GameObject | ||
rng | RNGStateGenerator |
Method | Description | |
---|---|---|
generateLevelStart ( ) : void | ||
generateTick ( ) : void |
Method | Description | |
---|---|---|
generateOneTickEnemies ( float y, bool firstTick ) : void | ||
generateOneTickItems ( float y ) : void | ||
generateOneTickPlatforms ( float y, bool firstTick ) : float |
protected generateOneTickEnemies ( float y, bool firstTick ) : void | ||
y | float | |
firstTick | bool | |
return | void |
protected generateOneTickItems ( float y ) : void | ||
y | float | |
return | void |
protected generateOneTickPlatforms ( float y, bool firstTick ) : float | ||
y | float | |
firstTick | bool | |
return | float |