프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CoinsSound | |||
CurrentState | GameStates, | ||
ExplorerPrefabs | Something[], | ||
GoldPile | GameObject | ||
LaserSound | AudioClip | ||
RumbleSound | AudioClip | ||
SceneObject | GameObject | ||
Screams | AudioClip[] | ||
TribeMemberPrefabs | Something[] | ||
minSwipeDistX | float | ||
minSwipeDistY | float |
메소드 | 설명 | |
---|---|---|
FixedUpdate ( ) : void | ||
OnGUI ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void | ||
_AddedToPot ( MessageAddedToPot msg ) : void |
메소드 | 설명 | |
---|---|---|
AddInputToQueue ( ) : void | ||
AddToScore ( ) : IEnumerator | ||
ChangeState ( GameStates, state ) : void | ||
EndRound ( ) : IEnumerator | ||
GameOver ( ) : IEnumerator | ||
GetTitle ( int n ) : string | ||
KillExplorer ( ) : IEnumerator | ||
PlayerDance ( ) : IEnumerator | ||
Setup ( ) : IEnumerator | ||
StartCoroutine ( IEnumerator i ) : Coroutine | ||
StartRound ( ) : IEnumerator | ||
TribeDance ( ) : IEnumerator |
public _AddedToPot ( MessageAddedToPot msg ) : void | ||
msg | MessageAddedToPot | |
리턴 | void |